Try, try again: how the CD-ROM (eventually) caught on 

Try, Try Again

Denise Caruso, a writer for the 1990s trade journal Digital Media, uploaded an archive of the magazine’s articles. One particularly fascinating issue from 1991 featured a few lengthy pieces about the CD-ROM, storage mediums, and the future of the “new breed of interactive developers” who used them. This is invaluable information that practically explains why developers made interactive movies and flocked to the new device. What follows is a summary of that information so you don’t have to comb through it. With, of course, added commentary and additional sources. Read more »

Posted on August 28th, 2010 by Shadsy

No Comments »

Duracell: Run the Bunny 

Duracell: Run the Bunny

Duracell: Run the Bunny might be the only game that I legitimately cannot understand. Even the weirdest ones have an intelligible premise or plot. Take LSD, a PlayStation game about acid trips and bad dreams. Although there’s no clear goals or objectives, no matter how abstract it became, the game still had a straightforward idea that could be concisely summarized in a few sentences.

Not so with Run the Bunny. Need an example? You can enable sound effects or music.

UPDATE: New unsettling information about Run the Bunny, straight from the developer’s mouth. Read more »

Posted on August 4th, 2010 by Shadsy

No Comments »

  

Categories

Archives

Support Classic Gaming

Friends of Obscuritory

Blog Stuff

Copyright 2012 The Obscuritory. Entries (RSS) and Comments (RSS). Valid XHTML and CSS.