Try, try again: how the CD-ROM (eventually) caught on 

Try, Try Again

Denise Caruso, a writer for the 1990s trade journal Digital Media, uploaded an archive of the magazine’s articles. One particularly fascinating issue from 1991 featured a few lengthy pieces about the CD-ROM, storage mediums, and the future of the “new breed of interactive developers” who used them. This is invaluable information that practically explains why developers made interactive movies and flocked to the new device. What follows is a summary of that information so you don’t have to comb through it. With, of course, added commentary and additional sources. Read more »

Posted on August 28th, 2010 by Shadsy

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A brief personal history 

I love old, weird games. That’s probably obvious, and that’s why I started this blog. Writing about the netherworlds of classic gaming is as much a fun, educational project as it is a personal one, so I feel obliged to give a bit of personal background for my obsession, my experience, and the unconventional childhood that let me down this bizarre and obscure road. Read more »

Posted on November 28th, 2009 by Shadsy

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