Barrack 

Barrack

Barrack seems a good of a point as any to introduce the unusual work of Ambrosia Software, a software and game company that hit its heyday developing for Macintosh in the 90s. Ambrosia specialized in weird, idiosyncratic arcade-style action games, usually remakes of classics like Centipede. They never preferred simple design when they could throw in gaudy CG graphics and in-jokey sound effects. Their games are an acquired taste but an important addition to the strange pantheon of 80s and 90s Mac games.

So we come to Barrack, Ambrosia’s 1996 remake of JezzBall. The premise is identical if you’re familiar with the original. You have to subdivide a field of bouncing balls into increasingly smaller sections while hitting as few of them as possible. The original JezzBall had a fatal flaw, in that the clutter of balls in the later stages made progress close-to-impossible. Barrack overcomes this problem with a neat selection of gimmicks and power-ups. The trademark Ambrosia overproduction pays off and brashly improves upon the original.  Read more »

Posted on May 17th, 2012 by Shadsy

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Gravity Balls 

Gravity Balls

Oftentimes, the simplest games are the most fun. When a formula doesn’t have much nuance or complexity, it can engage the player without being prohibitively hard to learn.

Enter Gravity Balls. There’s nothing brilliant about the design; in fact, the idea is simple enough that anyone could code it. But it’s so goddamn infuriating, and I can’t stop playing it. Read more »

Posted on April 20th, 2011 by Shadsy

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Kangaroo Court 

Kangaroo Court

In the criminal justice system, the people are harangued by a single figure: the kangaroo judge who tries and convicts for made-up crimes of his choosing.

This is his story. Read more »

Posted on November 7th, 2010 by Shadsy

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